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Creators Interview
Interview with the creators of Final
Fantasy X
Interviewed Staffs:
Kitase Yoshinori
Yusuke Naora
Tetsuya Nomura
Kazunari Nojima
Toshirou Tsuchida
1) The voice of Tidus and Yuna will be done by actors Kazunari
Morita and Mayuko Aoki, both of who had worked as motion capture
artists for Final Fantasy VIII. Both actors are not voice
acting professionals, and were picked since they had no former
face in other media.
2) The Battle system is created by the director of Front Mission;
Toshirou Tsuchida, and will be more strategy based than speed.
3) Tetsuya Nomura will be concentrating on character design.
4) Not only Yuna's father, but the father of Tidus also has
relation to the game.
5) The world of FFX is said to have an "Asian" feel.
6) FFX's theme is "Change" and "Travel".
7) An element called "Sphere" which can fix water into place,
has been revealed.
8) Experience points and ATB (active time battle) may no longer
be present. Many other points were discussed in the interview.
The following is its full translation.
- First, please introduce yourselves. Please also tell what
work related to the Final Fantasy series you have done, as
well as non-FF work. Kitase: I am the Director. I first worked
on "Seiken Densetsu" for the game boy. As for FF, I started
from V and worked on VI, VII, VIII - all except IX. Naora:
I work as the Art Director. I begun from FF VI, and did art
direction for VII and VIII. I also worked a bit on Chrono
Trigger. Nojima: I work on Scenario. I came to Square and
worked from the middle of Bahamut Lagoon, as director. Then
I worked on FF VII, VIII, and now X. Tsuchida: I work on the
Battle project. This is my first time doing FF, and I worked
as director for Front Mission 1, 2, and 3 in the past. Nomura:
I do character design. I begun on FF from V, and also worked
on games such as Parasite Eve and "The Bouncer". - Did you
do the summon creature designs this time? Nomura: No, not
this time. - We've heard that for FFX, your work concentrates
strictly on character design. Naora: This time, we had Nojima
create the basic images of the characters, then talk with
Nomura. Then have Nomura design the character with its personality
kept in mind. Usually, it's the other way around and the art
comes first. - By the way, how many characters have Mr. Nomura
designed this time? Nomura: Hummmm---, If I tell, the number
of characters in the party will become known... (laughs) Kitase:
That was a ni--ce question. (laughs)- FFVIII and FFIX were
created in a different production line simultaneously, but
was FFX created mainly with the staff from FFVII and FFVIII?
Kitase: It's by coincidence that the staffs from FFVIII are
present here right now; a lot of others are different. For
Tsuchida, this is his first time on FF. - Excuse us for saying
this, but we were very surprised to hear that Mr.Tsuchida
is participating in FF this time, it was unpredictable. Naora:
Wasn't it unpredictable? Wasn't it predicable for you, too?
Tsuchida: Yes it was. (Laughs) Kitase: We had Tsuchida doing
the battle system this time. And so the Front Mission taste
does reflect in the battle system. His personality come out.
-When did FFX begin production? Naora: Late October? Kitase:
It began moving from last summer, but serious movement begun
around fall. -Was it already decided from the project's beginning
that that game would be for Playstation 2 and DVD? Kitase:
Yes. - And Voices, also from the beginning? Kitase: Use of
Voice was decided pretty smoothly. - We have some interest
in the voice actors as well. Tidus and Yuna. Who will be doing
their voices? Nojima: Actors whose main jobs are not voice
acting. Tidus' roll will be performed by Morita, and Yuna's
roll by Aoki. Both actors also participated in the motion
capture of FFVIII's movie sequences. In FFVIII, Aoki did Rinoa,
and Morita did Zell. (Note: Morita = Kazunari Morita; Aoki
= Mayuko Aoki. Both Morita and Aoki are actors working under
the NHK promotion, a national public broadcasting group.)
Kitase: Like the ending scene. - The scene where he's Gobbling
all the food? Kitase: Yes yes. (laughs) - Were actors purposely
selected instead of voice actors? Nojima: It has a lot to
do with not bringing images from characters in other products.
That, and also since they worked with us since FFVIII, they
can understand things easier when we talk to them. - What kind
of image does the main character have, in detail? Nojima:
Tidus is really lively. Although FFIX is an exception, FFVII
and FFVIII's main characters were "cool"- Especially FFVIII's
Squall. We wanted it different this time. We wanted to make
the main character with a personality like FFVIII's Zell and
Laguna. - The screen shots released this time were from the
actual game? No movies? Naora: They're not movie clips. -
The facial expressions are supposed to change, even though
it's a game shot? Kitase: The "Facial motion" is used when
the face is zoomed. Basic facial expressions are available,
and they're combined for events. For the character's deep
expressions, we have the actors perform and we tape it. Then
our motion artists will look at the video, and manually take
samples and create the expressions. - It seems that characters
have very detailed expressions, such as making wrinkles on
their foreheads. Nojima: We were pulsating when we first saw
it too. Like "this happens too---". (laughs) - What will the
active field be like ? It is one of the things which fans
are interested in, since it'll be on the PlayStation2. How
will the camera angle change as the character moves? Will
the world be created in full polygon? Kitase: Normally, the
camera would move around in the back of the character, but
Naora had wanted to make it more unique. Naora: If the camera
just follows, I get sick. I wouldn't want to have players
who can't play the game because of it, so I did a lot of trials
and errors.. - So it's not just camera work from the back,
looking downwards? Naora: Not really. If you can imagine "this
is how a Final Fantasy may look if the screen moved in real-time",
that should be just the movements. Kitase: The screens were
pre-rendered from FFVII to FFIX, and the character moved around
it. Pre-rendered screens don't move. So it's got a different
feel; it's real-time so the camera moves with a nice feel,
and the angle changes depending on the location. - Is there
a world map, linking towns to towns? Kitase: There is no clear
difference like from before. There are such things as street
roads running between towns and towns, which can be treated
like a world map. The road can be used to travel from one
town to the next, while battling. - The image CG has a refreshing
feeling, different from previous in the Final Fantasy series.
Naora: That's how we intended for it, and to show a tiny bit
of the world view. - Just a tiny bit. (laugh) If looked at
closely, there's a something like a building in the background
that looks a bit mechanic. Naora: There are a number of key
elements in that one CG. -Isn't a good percentage of the CG
taken by the water? Naora: Yes, there is a lot. Nojima: It
was created, water first. - Does it have anything to do with
being Playstation2? Nojima: No, just that it would be fun
to battle in water. - So, battles take place in water? (laughs)
Nojima: No no. (laughs) There were a lot of twists and turns
to get there. (laughs) - The main character's sword is also
very characteristic. Its blade part looks like water. Does
it change its shape? Nomura: It was drawn with that in mind.
At first it's soft, and as water rushes out and it hardens
up. That's its image. - Tidus' costume, is it a Blitz ball
uniform? Nomura: It's a uniform, but he wears it in his own
style. He puts on accessories and such, and looks different
from others. - The mark on his knee, is that the logo of his
team? Nomura: Aaah--, here it comes!! (laughs) - Doesn't his
necklace also have the same shape? Nomura: It has to do with
his team, but also with his father. - Father?! Tidus' father
also has something to do with it? Nomura: It will probably
be understood once the father's character design has been
seen. Naora: A dad with a head like this. (laughs) Nomura:
No, no. (laughs) - Blitz ball. It's announced to be a water
sport, but can you emphasize a bit more on this? Kitase: The
field is like a big pool, and the ball game is played inside
the water. - So image wise, is it like a basketball game played
in water? Kitase: Something like basketball and soccer. The
water in this world fixes into place with the use of a mysterious
power, and it's called "Sphere". - Tidus has something like
a gauntlet on his left hand. Does it have anything to do with
Blitz ball? Kitase: It has to do with the battle sequences...
Tsuchida: Things get equipped on top of it. - So the gauntlet
is one of the equipment? Tsuchida: Umm.. yes. (laughs) Reflecting
the graphic as the equipment gets switched is a very fun factor.-
Ah. That part may seem a bit like "Front Mission"... (laughs)
Tsuchida: No no, that's not what was really intended (laughs)
-Yuna looks very Japanese than Tidus, wearing a costume with
swingable sleeves and a strap, resembling a Kimono. This Japanese
image was requested by Mr.Nojima? Nojima: No. This was from
Nomura. I too, was surprised by this. Naora: We first begun
by making the world view.. Nojima: Said to give it an A--sian
feel. - An A--sian feel. (laughs) Nojima: I asked Nomura to
design with that inclination and when the illustration came,
it had swingable sleeves! - The pattern designs on the swingable
sleeves are drawn with precision too. Nomura: I gained the
habit to draw with precision during "The Bouncer". Since it
became evident in the game that details can be shown, FFX
also will have a lot of details. - Yuna has a different atmosphere
from previous heroines. Nomura: Unlike Rinoa, she's got a
more orthodox feeling. Regarding to her face. - She's round
faced. Nomura: I drew Rinoa's face with some uniqueness. But
this time, I drew with an image of simplicity. - We see. Yuna's
setting is that she is a Summoner, but how are summoners viewed
in the world of FFX? Nojima: As the Savior of the world. Everyone
honors and respects them. - As a sunmmoner, summons creatures?
Nojima: Yes. It's drawn that she has good relations with summon
creatures. Kind of like, working together with trust. - It
says that she inherits the blood of the great summoner "Blaska"?
Nojima: Her father is famous. And she's the daughter of that
Blaska. Although she's not something of a princess. - Regarding
"Sin", what is it like? Nojima: An existence that agonizes
the world. An existence that is present in daily life, and
repeats destruction. In some means, a subject of fear. Naora:
Like a disaster with a form. I like using the expression "like
a Typhoon". Kitase: Like, bringing damage even if we're not
doing anything. - Similarly to FFVII's Shinra Company and FFVIII's
Witch, can this be taken as an opponent which is to be defeated?
Nojima: Yes. - On the title logo's left side, that's Yuna swinging
her sleeves. The lower part of it, is that water? Naora: That's
Yuna, water and "Sin". It's a bit greedy as a logo. We had
Mr. Amano draw it, with the 3 symbols shaped into one image. -
That means, the yellowish part on the right is "Sin"? Naora:
Though it is only a symbolic, image. - The gradation going
from Blue > Red > Yellow is very distinct. Naora: Dyed Asian
goods have very intricate coloring. We discussed a lot with
people in design offices, and tried to see if this gradation
can be reproduced. - Wasn't FFVIII's logo Tequila Sunrise?
(note: logo color was based on the cocktail "Tequila Sunrise")
Naora: Yes. -There is an image with the main character's sword
sticking in the ground, but the staff that is also sticking
in the ground, is that Yuna's? Kitase: That's Yuna's weapon.-
What about that round blue ball underneath? Kitase: That would
be the ball used in playing Blitz ball, and also.. . .. someone's
weapon. - In the screen shot, there is the word "people of
Evon", but what exactly is this "people of Evon"? Nojima:
They have a strong connection to summoners, but it can't be
explained in easily. It's not impossible to explain, but I
won't since it may possibly bring misunderstandings. - The
battle screen hasn't been released yet. How exactly will the
Battles be like, in FFX? Tsuchida: It'll be like, "that thing's
gone now!?" Kitase: Kind of like, "I, Tsuchida, have finally
done it". (Laughs)- Heh? Some really major change?! Tsuchida:
Well-, I was allowed to change around the system and action
cuts to my desire, so I do feel that my tastes reflect strongly
in it. I wonder if I'll be the target of flaming. (laughs) -
(Laughs) Well, it is Final Fantasy. So We're sure that users
in fact would be looking forward to changes. Tsuchida: In
example, the battle and dialogues may be connected more smoother.
In some battles, the event field may directly become the battle
field. Enemies would come out into the 3D field, and command
prompts would come out. - Command prompts will still be existent
in battles? Tsuchida: That'll still remain, obviously. - Any
changes in the system parts? Tsuchida: The basic structure
will still be the same, but some of the parts that are like
the "rules", those parts have been changed a little. - Perhaps
no more ATB ? All staff: Wooohhha!!!!! (Laughs) Kitase: As
a policy of Tsuchida, he doesn't like systems where the result
changes depending on the user's reaction speed, since some
users may not have quick reflexes than others. He likes systems
where the user can enjoy analyzing data and conditions for
the battles - battles with more strategy. Tsuchida: Yes. Thinking
"This may happen if I do this", and coming out with that same
result, is the kind of thing I hold valuable. Although, it's
hard to put that and coincidence together in a game. I don't
like battles that can be indecently won by tapping buttons.
Of course there is still an element of getting stronger by
gaining Experience points... Oh no, not Experience points-
Experience. By gaining Experience.... - AH!! That will bring
out the question, "Are experience points going to be gone
in FFX?" (laughs) Tsuchida: But I don't think it will feel
odd at all during gameplay. - About this time's "Theme". In
FFVII the theme was "Life", in FFVIII the theme was "Love".
What is the theme for FFX? Nojima: Change. At any rate, something
like "let's change", "let's change it". Game wise, it's "Travel",
but story wise, it's "Change". Kitase: At first, it was "Independence"
Nojima: But to become independent, change is a necessity. -
Talking about Independence, as how the father was mentioned
before, Yuna's father was a famous summoner... Nojima: It
includes such personal meanings, as well as more global meanings. -Are
the essentials to the Final Fantasy series such as Chocobo
and Flying Ships still present in the game? And are there
replacements for such systems as the Materia and Junction?
Kitase: System integrated things such as the Materia and Junction,
will not trail along... since we have a fresh member named
Tsuchida now. A totally new system is aimed for. Things such
as Chocobo and Flying ships which relate to the world view
and storyline, do exist. - The Sphere is to be treated differently
from such things as Materia and Guardian force? Kitase: It's
different. It's like a tool used in daily life. It's nothing
that'll become a treasure later. - Finally we would like to
ask how much of the game has been completed in production.
Kitase: It's very playable including the battle, and we are
in the stage of final adjustments right now.- When is the
release date? It has been announced as "Spring 2001"... Kitase:
Yes. It will be just as it says. As for the battle, the game
will be playable with more strategy than before. We should
be taking more time on balance adjustments than previous in
the FF series, so please look forward to it. Further Commentary:
Nojima: Travel around the world, together with Tidus and Yuna.
This time, the travels really feel like a travel. Nomura:
Only a part of the characters have been released to present,
but I think that some incredible character(s) will be seen
from now. Kitase: The characters have become realistic and
voices have been included, and I think that a world which
never existed til now can be experienced realistically. Tsuchida:
I hope to create a battle system, with a combination of fun
and surprises. Please look forward to it. Naora: I hope not
to go against expectations of people who saw the pictures.
Well maybe, to go against everyone's expectations in a good
meaning.
Source: The Madman's Cafe
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